The lamp body material is the surface treatment of aluminum

Update:04 Mar 2019

The lamp body material is the surface treatment of alum […]

The lamp body material is the surface treatment of aluminum alloy die-casting electrostatic spraying, the coating is resistant to high temperature, acid and alkali, anti-aging lamp body adopts light source electric appliance integrated design, compact structure, small volume reflector application imported high purity aluminum material, various Reflective surface design, forming a variety of different needs of light distribution, high luminous efficiency, glare small light source can be used according to customer needs, can use single-ended or double-ended metal halide lamp or high-pressure sodium lamp holder with E40 or RX7s mask for 5mm tempered glass, Safety, high temperature resistance, high strength, good light transmission. The sealing strip is anti-corrosion silicone rubber seal, good sealing, waterproof and dustproof. High-performance magnetic ballast, trigger and capacitor are used to ensure the electrical performance of the lamp meets the requirements of the national standard. The line is 1mm2PVC suitable for signs, stadiums, squares, trees, billboards, parking lots, building facades, etc.

Floodlights are from a specific point to each
It is best to use a uniform light bulb and a candle to illuminate the object evenly.
Main scope of application: billboards, highways, railway tunnels, bridges and culverts, squares, buildings, etc.
Omni: The floodlight is a "point source" that can be uniformly illuminated in all directions. Its illumination range can be adjusted arbitrarily, and it can project shadows on objects. Floodlights are one of the most widely used sources in renderings. "Standard floodlights" are used to illuminate the entire scene, with no specific scope. In the scene, multiple floodlights can be used to coordinate the effects to produce better results. It should be noted that the floodlights cannot be built too much, otherwise the renderings will appear dull and dull. Therefore, in the usual renderings of the effect, pay more attention to the impact of the lighting parameters and layout on the light perception of the entire rendering scene, accumulate experience, master the matching skills of the lighting.